Microsoft DirectSR Will Make It Easier to Implement AI Super Resolution in PC Games

Feb. 29, 2024



DirectSR is “designed in partnership” with all the major chip makers. Nvidia, AMD, and Intel are part of this partnership and have helped Minecraft make DirectSR a reality. Currently, the AI super-resolution technologies from Nvidia, AMD, and Intel, are calledDLSS, FSR, and XeSS, respectively. These features are available in games and can be turned on independently.Image Courtesy: NvidiaImage Courtesy: AMDImage Courtesy: Intel

However, with three different super-resolution (SR) techniques, there should be “something better” to make itmore seamlessfor game developers to integrate SR into the games that they’re working on. This is exactly whatDirectSRhopes to fix. According to Microsoft, “DirectSR is the missing link”that game devs needed, to seamlessly put super-resolution in their games.

DirectSR is an incredibly exciting development. With this new API, super-resolution technologies of Nvidia (DLSS), AMD (FSR), and Intel (XeSS) are expected to become easier to implement. Speaking of how it works:

“This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS.” – Joshua Tucker, Program Manager at Microsoft

When Is Microsoft DirectSR Coming?

When Is Microsoft DirectSR Coming?

DirectSR will soon be released in the form of a public preview under theAgility SDK of DirectX. Game developers will begin using it, and we will know how it works then.

Microsoft’s DirectSR does sound quite magical, and it looks like adding Super Resolution in games will make it more convenient for developers, who already deal with more nuances when developing for PC gaming as compared to consoles.

What are your thoughts & expectations on DirectSR? Let us know in the comments below.

Highly passionate about technology. Major expertise in PC hardware, the VR industry, esports-centric gear, and other gadgets. In my spare time, I’m usually researching exciting hardware breakthroughs or playing competitive games.